Frode Eika Sandnes, Yo-Ping Huang (auth.), Yueh-Min Huang,'s Advanced Technologies, Embedded and Multimedia for PDF
By Frode Eika Sandnes, Yo-Ping Huang (auth.), Yueh-Min Huang, Han-Chieh Chao, Der-Jiunn Deng, James J. (Jong Hyuk) Park (eds.)
The subject of HumanCom and EMC is concentrated at the a number of elements of human-centric computing for advances in machine technological know-how and its functions, embedded and multimedia computing and offers a chance for tutorial and pros to debate the most recent matters and development within the zone of human-centric computing. And the subject of EMC (Advanced in Embedded and Multimedia Computing) is concentrated at the numerous elements of embedded method, clever grid, cloud and multimedia computing, and it offers a chance for tutorial, pros to debate the most recent matters and growth within the quarter of embedded and multimedia computing. for this reason this ebook could be comprise many of the theories and functional functions in human-centric computing and embedded and multimedia computing.
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Extra info for Advanced Technologies, Embedded and Multimedia for Human-centric Computing: HumanCom and EMC 2013
Therefore, in our future work, we would like to validate its usefulness in an educational game by adding some new features listed in Table 3. References 1. The Annual Video Game Industry Report: Media Create (2007–2012) 2. McGonigal J (2011) Reality is broken: why games make us better and how they can change the world. Penguin Books, City of Westminster 3. Kamiya N, Hasegawa N, Hasebe N, Machida N (2011) Part of speech ratio and kinds of verbs in ‘‘english note’’: scientific approaches to language 1(9):233–258 4.
Nakajima (&) Á T. -M. Huang et al. 1007/978-94-007-7262-5_2, Ó Springer Science+Business Media Dordrecht 2014 13 14 K. Nakajima and T. Nakajima several times. However, it is doubtful that the education games produced in the market today work well enough. According to the Annual Video Game Industry Report, the peak of the education game market was in 2006–2007 in Japan, with the release of Brain Age: Train Your Brain in Minutes a Day! and English Training: Have Fun Improving Your Skills!. , it included some of game parts and sold well.
06 shorter update period is better than that of a longer update period for most of the cases in Table 2. Table 3 compares the accuracy and fall-detection time of SVM models under different kernel functions and different update periods. All models can reach more than 97 % accuracy. 79 %) for all cases. In addition, the SVM models derived from the linear and polynomial kernel functions only take less than 10-3 s to detect falls. Therefore, based on the experimental results, the linear and polynomial kernel functions are recommended to be used for deriving the fall-detection SVM model.
Advanced Technologies, Embedded and Multimedia for Human-centric Computing: HumanCom and EMC 2013 by Frode Eika Sandnes, Yo-Ping Huang (auth.), Yueh-Min Huang, Han-Chieh Chao, Der-Jiunn Deng, James J. (Jong Hyuk) Park (eds.)