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34 THE BLEND 3 INTEGRATED DEVELOPMENT ENVIRONMENT For example, you can use an Kl]_epuI]og if you want an object to fade from opaque on one side to transparent on the other, as in a reflection. The following exercise will show you how to do this with the Na_p]jcha you created earlier. 1. 2. 3. 4. Select the Na_p]jcha, and copy it by pressing Ctrl+C. Paste in a new Na_p]jcha by pressing Ctrl+V. Move your new Na_p]jcha directly beneath the original one. Move your cursor over the top-right handle of the new Na_p]jcha, and rotate it 180 degrees so that it appears to be a mirror image of the original Na_p]jcha, as shown in Figure 2-42.
Again, don’t worry about what these are and what they do now, because I am going to really break them down for you and work through exercises on them in Chapter 4. 23 CHAPTER 2 Text controls and text input controls The next tool on the toolbar is the TextBlock tool. If you click and hold on this tool, other controls will appear (see Figure 2-24). These are controls that allow you to add text to your applications, as well as text input controls such as a Patp>kt (a text input field) and a L]ooskn`>kt.
There are other advanced layout properties, but I won’t go into them at this time. Figure 2-50. The Layout section of the Properties panel Common Properties The Common Properties bucket of the Properties panel, shown in Figure 2-51, contains properties common to all UI elements or controls. Here you can set properties such as What cursor an object will display when the mouse is over it (by specifying a value in the Cursor field) Whether the object can detect hits (by enabling the IsHitTestVisible option) Whether the object will display a tooltip and what it will read (by specifying text in the ToolTip field) Figure 2-51.
A retrospective and prospective survey of Monte Carlo Method by Halton