Maneesh Sethi's 3D Game Programming for Teens, Second Revised Edition PDF

By Maneesh Sethi

ISBN-10: 1598638432

ISBN-13: 9781598638431

Do you're keen on games? do you need to profit the best way to lead them to your self? Welcome to 3D online game Programming for youths, moment version, a how-to source for an individual drawn to making a online game. Written particularly for novices in an easy-to-follow means, the ebook teaches you simple programming, picture layout, and 3D modeling that you can layout and strengthen your own video games. you are going to commence with an advent to a couple basic programming thoughts utilizing the Blitz3D language. Then you will know about pics production for video games utilizing CorelDRAW and PHOTOPAINT. eventually you will discover simple 3D modeling with Autodesk 3ds Max, and you may the best way to improve your video games with sound results, collisions, and extra. 3D online game Programming for teenagers, moment variation walks you thru the sport programming method step by step, with every one new procedure construction upon the former ones. the ultimate bankruptcy of the ebook exhibits you the way to place all of your new wisdom jointly and construct your personal complete online game! All you want to start are a few simple machine abilities and a love of video games. No earlier programming adventure required!

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Additional info for 3D Game Programming for Teens, Second Revised Edition

Example text

The first line after the entry comment begins the For. Next loop. bb program. 43 44 Chapter 3 n Loops, Functions, Arrays, and Types it to 1. The To command tells the compiler how many iterations the loop will go through. Here, it says it will count from one to ten. The next line simply prints the value of counter, which adds one to its count every iteration of the loop. The final line of the loop returns the code to the beginning of the loop and raises counter by one. You can change the step amount of the loop if you want.

Only the code should be displayed in the main window of the Blitz3D compiler. If you don’t want to compile the code, you can also run this program from the CD. 2 shows the executed Hello World program. " ;Wait for five seconds Delay 5000 Although this program may seem very simple, you have just crossed a big hurdle. You just created a file, typed in the code, compiled it, and ran it as a program. Congratulations! Let’s analyze this program a bit (although there isn’t much to analyze). " is a comment.

The string would be the entire sentence lined up together, including the spaces and punctuation. First of all, Print is a function. Functions (which are described in more detail later) come in two flavors: user-defined and compiler-defined. User-defined functions are written by the programmer, and compiler-defined functions are embedded in the compiler and are available for use in a program. Print is an example of a compiler-defined function. 1 for a description of the Print parameters. The final line calls the function Delay.

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3D Game Programming for Teens, Second Revised Edition by Maneesh Sethi

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